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Founded Date October 5, 1989
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Mastering Siege Decks in Tower Rush
In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.
Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
The Core Philosophy: Defend the Artillery
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
- Never play your X-Bow if you don’t have the elixir to protect it.
- Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
- Always know the opponent’s ‘tank’ cycle.
Different Flavors of Siege
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent’s heavy tanks so the X-Bow has a clear line of sight.
The Mortar’s blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
| What Beats Siege | Your Defense |
|---|---|
| Heavy Tanks (Golem, Giant) blocking the shots | Play hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw |
| Heavy Spells (Rocket, Lightning) destroying the weapon | You must out-cycle their spell; play your X-Bow faster than they can draw their Rocket |
The Most Hated Archetype
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
Welcome to the artillery division.
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